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Regretfully, Star Trek Online.. TOTAL FAIL! Posted Sunday, 28 February 2010 by Captain_Starblazer It is with a sad heart I bring my long wait of 1.5 years for a long awaited Star Trek MMO to a close. Sadly, Star Trek Online (STO) has turned out to be nothing more then an incredibility BORING 'pew-pew' game. About maybe 15 scenarios max repeated over and over again with just a change of graphics,items and skill levels. Kill 5 squads of this, scan 5 items of that..repeat ad nauseaum.
You can go from raw recruit (Ensign) to Level Cap Admiral Rank 5 in less then 2 weeks with just a few hours a day. (some do it in less than a week) And then there is Nothing to do after that. (why would you need a free 60 days to do nothing)
Comes complete with annoyances like 'pop-up' comm screens right in the middle of the screen in the heat of 'battle' (if you can call it that, pew-pew pew-pew fire torpedo..repeat) with no way to confiqure them so they don't disrupt the entire play area view.
It may survive but a very large amount will not be uping the sub again come March. Brings back memories of another utter failure (Age of Conan)
Just plain sad it is not the epic it could of been. (and don't give me the 'New MMO' crap, the die is cast)
Mores the pity..

To Boldy Go...... Posted Wednesday, 27 January 2010 by Captain_Starblazer
Star Trek Online Executive Producer Craig "Zinc" Zinkievich http://www.startrekonline.com/node/957
The Journey Begins…
Thank you all so very much for making this entire Beta experience as awesome as it has been.
I could look back and reminisce about the downtimes. I could wax nostalgic about the patches. I could even recall every exploit with distaste and still fondly remember the awesome emergent gameplay you've shown us... And yet, all that implies an end. Sure, the test is over. But, in reality, this is only the beginning.
We’ve been working without rest for nearly two years to reach this moment -- the moment when we can begin expanding Star Trek Online in earnest. The years ahead when we get to work directly with you to figure out what we add next to the game, where we fill out content, and what new systems we might add. That's real development. That's live development.
Not a team to just sit back and wait, we’re already working on content additions, bug fixes and 'quality of life' improvements that we’re going to roll out over the next couple months. Here are a few of the things we’re working on: The Borg
The Borg have planned. They have adapted. They have evolved. What the Borg cannot assimilate, they will destroy.
You saw a little Borg action in our End of Beta event – prepare to see more. The Federation have tracked down the Borg staging ground for their assault on the Alpha Quadrant. Join up with Battle Group Omega and take the fight to the Borg. Experience new Federation Episodes, Borg Exploration Clusters, deep space encounters. Also expect daily missions for these tasks to maximize the rewards you’ll be getting for helping out Starfleet in the Gamma Orionis Sector. "Raid-i-sodes"
These are the high-end episodes you’ve been waiting for. Locked to 5-players, you’ll need every trick and every bit of teamwork to complete these challenges.
A Borg raid-i-sode series culminating in an encounter with the Borg queen is on its way. Expect a couple other “loose ends” to be addressed in the future, as well.
Available for both Klingon Generals and Starfleet Admirals, we’ll be releasing a new one of these every few weeks for the next three months. First Update
We’re already working on it and it’ll be out before you know it.
The first update is going to have more PvP, Klingon exploration content, more ground fleet actions, more ship costume pieces, more playable species, and then some. Bugs and Reactions to Them
Of course, like any MMO, we’ll scramble during the first couple weeks reacting to new bugs. putting in quality of life fixes, and closing exploits that weren't exposed to us during Beta.
We’ll be fine tuning as well, but don’t expect thoughtless or harsh changes to game balance. We’re more than willing to wait and make sure everything we do is measured and calculated.
Expect a public test shard to become available real soon, too. We’ve named her “Tribble”. This is where the brave Captains (read: addicted testers) amongst you can try out our changes before we push them live. If you’re one of those who can’t get enough of the bleeding edge of development – or have a penchant for finding bugs and balance issues – keep an eye on the forums for details.
So, thank you again for the awesome Beta, but the fun begins now.
We have years of development left in us and a universe of content still to add. Here’s where it gets interesting... Here’s where you help us figure out what comes next.
I, for one, am looking forward to taking that journey.
-Zn

STO Schedule Posted Monday, 11 January 2010 by Captain_Starblazer Open Beta Testing * Tuesday Jan 12 2010 - 10am (7AM Wednesday NZ) through Tuesday Jan 26 - 10am
Head Start Begins (Pre-Release) * Friday Jan 29 2010 (Start time TBD) Release * Tuesday Feb 2 2010
* All times USA Pacific Standard Time * Playtest times are subject to change

Site Update... Posted Monday, 11 January 2010 by Captain_Starblazer The Old ROF Site will be updated to "Sandy Starblazer's Log" which will be a site with various STO Information gained from my avatars exploits in the galaxy.
And a recruitment site for ANZCOM (Austrailia/New Zealand Allied Communications) the new South Pacific Fleet I am in.

ROF is no more.. Posted Wednesday, 30 December 2009 by Captain_Starblazer Due to lack of interest in this fleet I have joined another fleet and shutting this one down.
This site will become "Captain Sandy Starblazer's Log", and mainly be a listing of exploits in the galaxy and data listing of items and the like. (Once Closed beta ends and its allowed)
Cheers)

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